BA7 Research
Into our game for BA8
To begin with, here is my ‘What I going to do’ section from my learning agreement:
For these projects, I will be working in a team with Liam Gallagher-Vaes and completing 2D concept art. After working in a team for previous projects we decided that we could work successfully together, and using both our skills create a variety of concepts for a game. We will be creating a complete game idea together, giving it life through both 3D (Liam) and 2D (Me) work. Both Liam and I are extremely passionate about Japanese culture, with myself having a great love for Anime and Manga and how they are drawn and created. Being a Manga Artist myself, I wanted to create concepts for a game, which created a new western style to a traditionally Japanese type of art form.
And here is the part in my learning agreement where I discuss the type of game we want to make:
Looking closely at Studio Ghibli films we decided to set our games narrative in the early 1900’s, in pre-war England. The art style as well as designs for both the environments and characters will be influenced by a variety of both western and eastern animations. The game will create a fight for survival in a non-combat type gameplay situation, with dark powers and magic being a key part of this world. The narrative for this world will be based on the life a child in a world full of wonder and magic, which are both key themes that have always inspired my artwork as well as my life. Being a strong lover of both Disney and Studio Ghibli films, I want our game to be magical and beautiful and capture the spirit of childhood.
Here is a summary of our game:
- Third Person
- Anime art style, watercolours, cell shaded
- Story Driven game with no combat
- Magic based
- Child Main character
- Unique world, magical
From this idea, the first step is to look into influences of our game. This includes films as well as games. Here is what I will be looking into:
Films
- Howls Moving Castle - Narrative, Characters and Environment Design
- Princess Mononoke - Characters and Environment Design
- Kiki’s Delivery Service - Narrative and Characters Design
- Studio Ghibli Films (In general) - Art Style and Techniques
- Tangled - Characters and Environment Design
- Disney Films (In general) - Art Style and Techniques
Games
- Ni No Kuni - Narrative, Art Style and Gameplay
- Fable series - Character and Environment designs
- Dishonoured - Narrative and Environment designs
- Bioshock Infinite - Narrative and Environment designs
Artists
- Osamu Tezuka
- Victorian style artists
Techniques and Programs
- Studio Ghibli Films - Art Style and Technique
- Disney Films - Art Style and Techniques
- Watercolour Paintings
- Digital paintings
- Manga
- Photoshop
- Manga Studio
- Premiere Pro
Final Design Ideas and Influences
- IVY - Design and Personality, influences and connotations
- Spirit Guardian - Design and Personality, influences and connotations
- Mount - Design and Personality, influences and connotations
- Wizard - Design and Personality, influences and connotations
No comments:
Post a Comment