Tuesday, 13 May 2014

Show Reel development

After finishing my book, I started work on my show reel, I decided to use Premiere Pro to create my show reel as I am very familiar with the software, and I feel you can get a really professional final outcome using it. Below you can see how I pieced together my video. I have got all my image clips on one track, with text and effects above it on their own tracks. 


I wanted to make my video unique and striking, so I found some free video effects that would make it much more professional. The top two images show the film burn effect I used for some transitions, and the bottom image shows a sparkle type effect which I used across the whole video on half opacity. This gives it a very magical feel.




After putting all of my clips together on my tracks and sorting out the music and effects, I rendered it out into a .mov file on the maximum render settings. The finished show reel can be seen below, along with stills.
































Soundtrack development with Liam Gallagher-Vaes

As me and Liam are working together, we decided to put together a small soundtrack to use in our show reels so they have the same feel and style. As we aren't musical geniuses, we found some music on a royalty free website, here: http://incompetech.com/music/

On this website we compiled a few songs together which we thought fit the theme of our story, and even did some editing on logic pro 9 to create a unique song. We wanted a Victorian style song, but with a music box style to it.

Business Cards and Postcards

First of all I began designing a couple of Postcard designs. I was unsure about whether I needed to design the back, but I put some thought into this anyway.



However, I knew as soon as I put this design together that I loved it. The mixture of colours and the sketches will really make this stand out, and I am really pleased with it.



I then began to design some business cards. I wanted my cards to be quite simple, but also stand out and show my work. 




After compiling these together, I decided to try something a bit different, having a front and back to my cards, and having what I am on the front, and my contact details on the back. I really love this design, as its simple but striking, and the use of the horse as my logo conveys a part of me and what I love.



After creating this design I sent off to have them printed using Vista Print. This is how they will look.



Finished my book!!

110 pages later and my book is complete. I am incredibly pleased with how it has turned out, and I am really looking forward to having it printed. The full book can be found here:



Now my only dilemma is how to submit it, either as a 2 page spread document or a one paged document.. 


The two page document makes it feel more like a real book, plus the spare filler pages don't look strange.


However, you can take in a lot more of what is on the page when there is only one to look at at a time.

Updated Websites...

After having one main website for my Art, Design, Photography and Film, I was advised to split them into two. One for Art and Design, the other for Photography and Film. For both websites I wanted a similar look to them, but with the Art one, I wanted a colourful and bright look, and with the Photography, a dark and professional look.


This is the current design for my Art Portfolio website which can be found here:
http://sophiekwart.wix.com/portfolio
When my show reel is complete, I want to have it on the front page, large as the first thing you will see.





This is the front page of my Photography portfolio website which can be found here:
The websites share a similar look, but the black gives the photos a chance to really stand out on the page.




Friday, 9 May 2014

The NUA Incident, 3D Asset

For the NUA incident project, I wanted to create a very simple asset as I haven't completed any 3D work for a long time! To start off with, I just put a cube into Maya and created my frame. 


After I created my basic frame I used my textures, and textured the model. After checking the submission guidelines, and making sure my model fit the bill, I exported the file as a FBX, and the texture as a TGA. I can now test if it works in Unity.


After putting the base model into the workspace in Unity, and importing the texture, it was very easy to place the texture file on the model and test that the file works and adjust the scale factor.